
Mecha LAN RPG
Creator, Game Designer & Writer
Team Size: 4 | Genre: Science fiction, dystopian, RPG
In 2023, I created the world of Mecha LAN Party. I designed it to be a LARP that could be accessed remotely, using video conferencing software.
I designed the mechanics, features, characters and equipment with the help of three other designers. You can access the complete document of the game using this link.
Development Process & Timeline
A detailed breakdown surrounding the development of the game, and my contributions at each step of the production.

01
Writer's Room & Ideation
Summary:
Scheduled a meeting with other game designers, and led a brainstorming session identifying:
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Core Pillars of the Project
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Minimum Viable Product (MVP) Deliverables
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Team skills, abilities and specializations.
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Game mechanics, systems and player-facing features.
After developing a ruleset for the LARP, I tasked each member a different encounter and game design document (GDD) section to focus on within a constrained timeframe.
I created a Kanban board outlining the different tasks, responsibilities and deadlines for the deliverables to complete an MVP in a timely manner.
Skills:
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Writer's Room Management
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Project & Scope Management
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Brainstorming & Ideation
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Gameplay & Systems Design
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Agile Methodology Implementation
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Kanban Production
02
Production & Delegation
Summary:
During the production of the game, I contributed to a list of different mecha types and pilot personalities players could adopt in their sessions, along with three other designers. Additionally, we created the Chaos Interruption system to add a new element of gameplay in the LARP genre.
I made sure that the content resonated with the gameplay experience we had designed for our target audience.
Throughout the agreed-upon timeline, I checked in with team members to ensure alignment and maintain the different collaborators up to date with progress updates, blockers and additional information.
Skills:
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Gameplay & Systems Design
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Narrative Production
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Writing for Games
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Narrative Design



I forgot to take a screenshot, but the LARP was designed for video conferencing calls with unique backgrounds that resemble the cockpits from a mecha.
03
Implementation & Testing
Summary:
We were able to organize an internal playtest, before presenting the game to our friends and family and obtain valuable feedback, comments and suggestions on the current model.
04
Feedback & Post-Production
Summary:
Once we completed the playtest, we implemented a few changes to polish the MVP and submit it on time to the organizers of a competition. Updates are currently still in the works, but it was a great introduction to writing, designing and completing a LARP.
Skills:
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Editing, Revision & Polishing
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Quality Assurance & Playtesting Organization
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Prioritization Matrix
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Community Building
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Project Completion


