DeSTABILIZED
Team Size: 5 (30+ studio)
Studio: Deviant Games
Tools: Articy Draft, Unreal Engine, Figma, Miro & Google Suite
Summary: Created the studio's narrative pipeline, overseeing mission and quest design deliverables from ideation to implementation.
Narrative Pipeline Implementation ⋆ Transmedia Storytelling⋆ Mission & Quest Design
Pre-Production-Early Access
I was hired to develop the story, lore and worldbuilding of the DeSTABILIZED universe. Alongside a cohort of ex-Bandai Namco, Ubisoft and Riot developers we set out to architect a new intellectual property in a multiplayer, co-op setting.

Multiplayer & Co-Op Storytelling
DeSTABILIZED prides itself on bringing players multiple back-stabbing options, as one of the lead writers I was able to chair brainstorming sessions where we identified moments that encourage different methods of play.
Through close collaboration with engineering and studio leadership, I was able to architect the game's mission system to meet the needs of the narrative team.

Transmedia Storytelling
In Deviant Games, I wear both the narrative and marketing hats to tell a story that encompasses various mediums. I pitched, designed and scheduled the Dossier Campaign to feature in-game lore and easter eggs to build anticipation towards the project.
Key Statistics:
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Increased follower count by 420% within the first month.
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Achieved +103% engagement rate, alongside a growth of +254% in impressions across four platforms.
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Grew company's brand awareness through trade show activations in GDC.
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Created the studio's Discord server alongside the marketing team, passing the 100+ member mark within a month of launch.
