Andrea Saravia Pérez
MY PORTFOLIO AND PROJECTS
![maxresdefault.jpg](https://static.wixstatic.com/media/e6b73e_0e0f038ba7f44d4a84b316e9ed01406f~mv2.jpg/v1/crop/x_0,y_85,w_1280,h_551,q_85,blur_2,enc_auto/e6b73e_0e0f038ba7f44d4a84b316e9ed01406f~mv2.jpg)
01
WRITER
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Collaborated with content designers to develop story, lore and dialogue for an unannounced project under NDA.
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Adapted to the tone and style of the project applying my background in copywriting.
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Created engaging narratives with other designers.
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02
2D ADVENTURE RPG
![Brujulas.jpg](https://static.wixstatic.com/media/e6b73e_fabab87b01394d8bb6d9f9a89966b098~mv2.jpg/v1/fill/w_141,h_79,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/e6b73e_fabab87b01394d8bb6d9f9a89966b098~mv2.jpg)
WRITER, NARRATIVE DESIGN AND 2D CONCEPT ARTIST
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Developed the writing for Brujulas during the Women Game Jam 2022.
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Wrote dialogue and lore for the project.
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Designed the combat systems and puzzles for the game.
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Created 2D assets for the project made in Unity.
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Used Procreate to design the environment art.
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Collaborated with game developers across Latin America to deliver a playable protype within time constraints.
03
ADVENTURE, PLATFORMER
![unidos.png](https://static.wixstatic.com/media/e6b73e_f535d34d2904445ba71ae569a0056de8~mv2.png/v1/fill/w_78,h_33,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/e6b73e_f535d34d2904445ba71ae569a0056de8~mv2.png)
WRITER, NARRATIVE DESIGNER AND AUDIO DESIGNER
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Designed the characters, dialogue and puzzles for "Unidos por el picnic" during the Pixel Game Jam.
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Provided inspiration for the game in the "cozy" adventure genre.
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Wrote lore for each of the playable and non-playable characters.
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Composed music for the project.
HISTORICAL FICTION ADVENTURE
![Xochitl.png](https://static.wixstatic.com/media/e6b73e_c03a0a46126f41e999cea4e1d84d5963~mv2.png/v1/fill/w_78,h_44,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/e6b73e_c03a0a46126f41e999cea4e1d84d5963~mv2.png)
04
CASUAL GAME
LEAD WRITER, CREATIVE DIRECTOR
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Consulted with historians to develop a prototype for a game featuring the story of Frida Kahlo and the content of her correspondence.
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Wrote the overarching narrative for the game in addition to dialogue.
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Documented the process of developing the prototype and created the game design document.
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Created a draft of the game development pipeline to create the final product.
BARKS
Norm
![](https://static.wixstatic.com/media/e6b73e_20fbc82ef99a4cccbc8b0f3e1989d89d~mv2.png/v1/fill/w_69,h_44,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/e6b73e_20fbc82ef99a4cccbc8b0f3e1989d89d~mv2.png)
Powder
![Kenku.png](https://static.wixstatic.com/media/e6b73e_adaf160f659e4196a8b4eeb84a424112~mv2.png/v1/fill/w_51,h_44,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/Kenku.png)